I had a second serious try with the Blender to Octane integrated plugin, this time in an interior environment.

For this exercise I mainly focused on the lighting, playing with emitter planes behind the windows to increase the light entering in the room. I also avoid the usual mix of hdr and sun renders to get the result in one single pass.

I mainly used direct lighting diffuse and a bit of pathtracing, render time was relatively fast, about 30min to 1h in a quite small res of 1200x900 on two gtx580.

All the images were post processed mainly to get a better contrast. As usual everything was modeled with Blender.

Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
Playing with Blender to Octane
 
 
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